![]() ![]() Slice audio to a Drum Rack or Sampler instance.Įxtract harmony, melody or drums from an audio sample and convert it to MIDI. Start musical ideas in iOS app Note, then send them to Live using Ableton Cloud.Ĭombine multiple instruments and effects into a single device, allowing for split and layered sounds with customized Macro controlsĬombine MIDI effects into a single device, allowing for customized MIDI processing chains with simple Macro controlsĪn instrument for layering samples, synths and effects in a classic 16-pad gridĪdvanced algorithms for stretching audio, ideal for working with mixed audio or full tracks. WAV, AIFF, MP3, Ogg Vorbis, FLAC file supportĪ technology that keeps instances of Live and a growing collection of iOS apps in time over a wireless network. Generate or receive Pitch, Control, Clock and Trigger CV Set the probability that a note or drum hit will occur and let Live generate surprising variations to your patterns that change over time.ĭefine ranges for velocity probability for subtle, humanized variations in the dynamics of your patterns. Live listens to and adjusts its tempo based on incoming audio in real time, making it a dynamic part of the band instead of the tempo source that everyone has to follow. Recall your best ideas after you’ve played them – Capture MIDI can turn what you played into MIDI clips, without having to think about recording. Link two or more tracks to edit their content simultaneously.Īdd bends, slides and pressure for each individual note in a chord, add subtle expression variations, morph between chords and create evolving sonic textures more easily. Record multiple takes of a performance, then combine the best ones. VST2, VST3 and Audio Unit v2 and v3 support Use multiple levels of groups to mix with greater flexibility and manage detailed arrangements more easily. Unlimited Instruments, Audio effects and MIDI effects per project ![]() Powerful MIDI sequencing of software and hardware instrumentsĪdvanced warping and real-time time-stretching Multitrack recording up to 32-bit/192 kHz Nondestructive editing with unlimited undo I've seen a lot of people having problem getting up and rolling with this game, and I think that's a shame, because I've found a lot of satisfaction in having a thriving, bustling little town and a lot of people never make it to that point.Unique Session View for quick, intuitive composition, flexible performance and improvisation So here are some of my thoughts for early and midgame.ġ. I like to start on medium, but only because i don't have to worrk about buying my first set of seeds early on. As you've probably read already, you don't want to start with agriculture, but having those seeds ready for when you want to kick it off is nice. Hard doesn't really change this, you just have to drop the resources for those seeds later on.Ģ. Get two to three "outposts" going as soon as possible. Build these a decent distance away from your starting location and include a foresters lodge, hunting cabin, gather's hut, and a couple of houses. Let me emphasise that you should build two at least to begin with, and as your population increases, fill them up until all positions in each outpost are full, at which point, add a third. This should keep you sustainable for a while.Ģ.a.Your foresters lodge radius should be almost entirely within forest, or as much forest as you can get, and your two foresters lodges should not overlap each other. Make sure that they're far enough away from your start location that you have room to grow and not encroach on the working radius. ![]() They will be your primary source of wood throughout the game.Ģ.b. Drop your hunter's lodge and gatherer's hut within the forester's radius, and for one outpost, a herbalist (I was running a single herbalist until I had a little over 75 pop, I think, so don't stress about building a second, or even having a second worker).Ģ.c. Make sure you have houses with these outposts as well. If you have houses near yout town center, but none near your outposts, your citizens will be running back and forth, spending most of their time traveling, rather than working.Ģ.d. Finally, when you have sufficient resources, drop storage barns and stockpiles just on the edge of the radius of your outposts. Your outpost workers will toss their goods there, and they can be picked up by vendors to go into your market. ![]() Remember that storage should go closer to the workers. The faster they can drop off food, leather, herbs, etc. ![]()
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